Welcome to TiXL¶
TiXL is an open-source tool for creating real-time motion graphics. We are targeting the sweet spot between real-time rendering, graph-based procedural content generation and linear keyframe animation and editing. This combination allows…
- artists to build audio-reactive VJ content
- use advanced interfaces for exploring parameters
- or to combine keyframe animation with automation
Technical artists can also dive deeper and use TiXL for advanced development of fragment or compute shaders or to add input from midi controllers and sensors or sources like OSC or Spout.
We strongly believe in usability and intuitive and beautiful interface design. That's why we experiment with different approaches before striking the right balance between usability and powerful flexibility. Currently TiXL version 4 is an ongoing development. It's stable enough to produce high-end visuals, create motion graphics, use many industry-standard features like color correction, scopes and tone mapping, and export standalone executables.
We hope to bring together a community of artists, developers and creative tinkerers to drive the design and development of the software as a free open source project.
Pick your path¶
- I want to see it first. Watch the video tutorials. Start with the short intro, then follow the full playlist when you have 15 minutes.
- I want to run it. Install TiXL, then open the in-app Skill Quest tutorials from the home canvas.
- I want the concepts. Read What is TiXL, then How TiXL works. The terms in Concepts will appear everywhere.
- I'm coming from Tooll3. Migrating from Tooll3 summarises what changed in v4.
Where the community lives¶
If you have questions or feedback, the easiest way is to join us on Discord:
But the Community is also active on GitHub, YouTube and in real life :-)
What TiXL is not¶
It's not a replacement for After Effects, a general-purpose DAW, or a timeline-based video editor. It overlaps in places with TouchDesigner, vvvv, and Notch, and we'd be happy to help you figure out which fits your project best — ask on the Discord.