Warp2dMesh¶
Uses a set of reference points to warp a mesh geometry. This can be useful for adjusting projection mapping. It's working with [QuadMesh]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffers Required) | — |
| Points (BufferWithViews) | — |
| TargetPoints (BufferWithViews) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |