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Glow

in Lib.image.fx.stylize

Adds a glow effect to the incoming image. It uses multiple resolution passes and is reasonably fast. You can use the Offset parameter as a threshold for 'glowing' content.

Better alternative: [Bloom]

Useful Ops for a PostFX Pipeline: [MotionBlur] [DepthOfField] [ChromaticAbberation] [Glow] [Grain] [Blur]

Input Parameters

Name (Relevancy & Type) Description
Texture (Texture2D Required)
Radius (Single) Controls how much the glow effect is blurred.

When heavily blurred, the effect consequently loses intensity.
Intensity (Single) Controls the intensity of the bloom effect.
AmplifyCore (Single) Further controls the intensity of the glow effect.
Threshold (Single) Controls the brightness of the image and helps to control which areas of the image are included in the effect.
Color (Vector4) Colorizes the Bloom effect.
Samples (Single) Controls the fidelity of the effect.
Higher numbers create smoother results at the cost of rendering speed.
BlendMode (Int32) Selects how the effect is blended into the image.

Outputs

Name Type
ImgOutput T3.Core.DataTypes.Texture2D
Output T3.Core.DataTypes.Command