Glow¶
Adds a glow effect to the incoming image. It uses multiple resolution passes and is reasonably fast. You can use the Offset parameter as a threshold for 'glowing' content.
Better alternative: [Bloom]
Useful Ops for a PostFX Pipeline: [MotionBlur] [DepthOfField] [ChromaticAbberation] [Glow] [Grain] [Blur]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Texture (Texture2D Required) | — |
| Radius (Single) | Controls how much the glow effect is blurred. When heavily blurred, the effect consequently loses intensity. |
| Intensity (Single) | Controls the intensity of the bloom effect. |
| AmplifyCore (Single) | Further controls the intensity of the glow effect. |
| Threshold (Single) | Controls the brightness of the image and helps to control which areas of the image are included in the effect. |
| Color (Vector4) | Colorizes the Bloom effect. |
| Samples (Single) | Controls the fidelity of the effect. Higher numbers create smoother results at the cost of rendering speed. |
| BlendMode (Int32) | Selects how the effect is blended into the image. |
Outputs¶
| Name | Type |
|---|---|
| ImgOutput | T3.Core.DataTypes.Texture2D |
| Output | T3.Core.DataTypes.Command |