Raster3dField¶
Uses TiXL's Raymarching integration to generate a procedural raster 3D Texture that can be mapped onto meshes via [DrawMesh]. Connects into the 'FragmentField' input of [DrawMesh].
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| ColorA (Vector4) | — |
| ColorB (Vector4) | — |
| Offset (Vector3) | — |
| Scale (Vector3) | — |
| LineWidth (Single) | — |
| Feather (Single) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.ShaderGraphNode |