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Raster3dField

in Lib.field.generate.texture

Uses TiXL's Raymarching integration to generate a procedural raster 3D Texture that can be mapped onto meshes via [DrawMesh]. Connects into the 'FragmentField' input of [DrawMesh].

Input Parameters

Name (Relevancy & Type) Description
ColorA (Vector4) —
ColorB (Vector4) —
Offset (Vector3) —
Scale (Vector3) —
LineWidth (Single) —
Feather (Single) —

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode