Lib.field.adjust¶
Operators¶
- AbsoluteSDF — Returns the absolute value of the signed distance field
- InvertSDF — Inverts the incoming SDF field.
- NoiseDisplaceSDF — Displaces the distance of an SDF with a Perlin-like noise offset.
- PushPullSDF — Makes the incoming SDF volumes thicker or thinner by pushing or pulling the surface by adding a constant value to the distance.
- SetSDFMaterial — Injects a Color provider into the shader graph.
- SpatialDisplaceSDF — 3D spatial distortion of an SDF
- TranslateUV — Moves the UV coordinates of the incoming SDF field along the X, Y, and Z axes.
Auto-generated from the operator library.