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Lib.field.adjust

Operators

  • AbsoluteSDF — Returns the absolute value of the signed distance field
  • InvertSDF — Inverts the incoming SDF field.
  • NoiseDisplaceSDF — Displaces the distance of an SDF with a Perlin-like noise offset.
  • PushPullSDF — Makes the incoming SDF volumes thicker or thinner by pushing or pulling the surface by adding a constant value to the distance.
  • SetSDFMaterial — Injects a Color provider into the shader graph.
  • SpatialDisplaceSDF — 3D spatial distortion of an SDF
  • TranslateUV — Moves the UV coordinates of the incoming SDF field along the X, Y, and Z axes.

Auto-generated from the operator library.