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TextureDisplaceMesh

in Lib.mesh.modify

Uses a projected texture with a normal map to displace the mesh.

This is similar to [SamplePointAttributes].

Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffers Required) —
Center (Vector3) —
Stretch (Vector2) —
Scale (Single) —
TextureRotate (Vector3) —
Amount (Single) —
AmountDistribution (Vector3) —
RotationSpace (Int32) —
RotationLookupDistance (Single) —
UseVertexSelection (Boolean) —
TextureMode (TextureAddressMode) —
Visibility (GizmoVisibility) —
Texture (Texture2D Required) —

Outputs

Name Type
DisplacedMesh T3.Core.DataTypes.MeshBuffers