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TextureDisplaceMesh

in Lib.mesh.modify

Uses a projected texture with a normal map to displace the mesh.

This is similar to [SamplePointAttributes].

Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffers Required)
Center (Vector3)
Stretch (Vector2)
Scale (Single)
TextureRotate (Vector3)
Amount (Single)
AmountDistribution (Vector3)
RotationSpace (Int32)
RotationLookupDistance (Single)
UseVertexSelection (Boolean)
TextureMode (TextureAddressMode)
Visibility (GizmoVisibility)
Texture (Texture2D Required)

Outputs

Name Type
DisplacedMesh T3.Core.DataTypes.MeshBuffers