TextureDisplaceMesh¶
Uses a projected texture with a normal map to displace the mesh.
This is similar to [SamplePointAttributes].
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Mesh (MeshBuffers Required) | — |
| Center (Vector3) | — |
| Stretch (Vector2) | — |
| Scale (Single) | — |
| TextureRotate (Vector3) | — |
| Amount (Single) | — |
| AmountDistribution (Vector3) | — |
| RotationSpace (Int32) | — |
| RotationLookupDistance (Single) | — |
| UseVertexSelection (Boolean) | — |
| TextureMode (TextureAddressMode) | — |
| Visibility (GizmoVisibility) | — |
| Texture (Texture2D Required) | — |
Outputs¶
| Name | Type |
|---|---|
| DisplacedMesh | T3.Core.DataTypes.MeshBuffers |