Lib.image.color¶
Operators¶
- AdjustColors — Adjusts various color properties of the incoming image and adds a slight vignette.
- ChannelMixer — Adjusts the color of an incoming image.
- ColorGrade — Adjusts the color grading of the incoming image for the Gain (highlights), Gamma (mid-tones), and Lift (shadows).
- ColorGradeDepth — An advanced color grade that uses a depth buffer-based gradient look for additional effects.
- ConvertColors — Converts between different color spaces.
- ConvertFormat — Converts a texture into another format. This can be useful to speed up video file rendering or to fix unsupported texture formats for [PlayVideo].
- HSE — Allows to quickly adjust the Hue, Saturation and Exposure of a texture 2D.
- KeyColor — A simple color keyer.
- RemapColor — Replaces the colors of an image with a gradient based on its brightness. This can be used to emulate gradient curves or level adjustments or color cycling effects.
- Tint — Tints the bright and dark colors of an image. This can be an easy method for subtle color corrections to achieve a wide variety of conversion effects, like grayscale or threshold.
- ToneMapping — Tone mapping is the process of converting high dynamic range (HDR) imagery to a displayable format, adjusting the contrast and brightness to make it visually appealing while preserving details in both highlights and shadows.
Auto-generated from the operator library.