DisplaceMeshVAT¶
VAT stands for Vertex Animation Texture. The animation is stored in textures.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffers) | — |
| UVOffset (Vector2) | — |
| Texture (Texture2D) | — |
| Normal (Texture2D) | — |
| RecomputeNormal (Boolean) | — |
| SplitMesh (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |