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DisplaceMeshVAT

in Lib.mesh.modify

VAT stands for Vertex Animation Texture. The animation is stored in textures.

Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffers) —
UVOffset (Vector2) —
Texture (Texture2D) —
Normal (Texture2D) —
RecomputeNormal (Boolean) —
SplitMesh (Boolean) —

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers