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DisplaceMeshVAT

in Lib.mesh.modify

VAT stands for Vertex Animation Texture. The animation is stored in textures.

Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffers)
UVOffset (Vector2)
Texture (Texture2D)
Normal (Texture2D)
RecomputeNormal (Boolean)
SplitMesh (Boolean)

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers