DrawMeshWithShadow¶
Is used together with [SetShadow] and a [SetPointLight] to render incoming geometry with a shadow map. See [SetShadowExample]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Mesh (MeshBuffers Required) | — |
| Color (Vector4) | — |
| AlphaCutOff (Single) | — |
| BlendMode (Int32) | — |
| FillMode (Int32) | — |
| Culling (CullMode) | — |
| EnableZTest (Boolean) | — |
| EnableZWrite (Boolean) | — |
| ShadowColor (Vector4) | — |
| ShadowBias (Single) | — |
| ShadowOffset (Single) | — |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |