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Gamepad

in Lib.io.input

Gamepad input using XInput. It supports up to four gamepads.

Use in combination with these operators: ThumbSticks: [SelectVec2FromDict] Buttons: [SelectBoolFromFloatDict] Triggers: [SelectFloatFromDict] Check the example: [GamePadExample]

Outputs

Name Type
State T3.Core.DataTypes.Dict`1[System.Single]
IsConnected System.Boolean