ApplyVectorField¶
Applies a signed XYZ vector field by setting the rotation and F1 to a set of points.
Ideally this requires a vector field, not a color or SDF, with signed vectors for the 3 axis in world space.
Also see [SdfToVector]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Points (BufferWithViews Required) | — |
| Strength (Single) | — |
| StrengthFactor (Int32) | — |
| Normalize (Boolean) | — |
| VectorField (ShaderGraphNode Required) | — |
| UpVector (Vector3) | — |
| ClampLength (Single) | — |
| ScaleLength (Single) | — |
| SetFx1To (Int32) | — |
| SetFx2To (Int32) | — |
Outputs¶
| Name | Type |
|---|---|
| Result2 | T3.Core.DataTypes.BufferWithViews |