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ApplyVectorField

in Lib.field.use

Applies a signed XYZ vector field by setting the rotation and F1 to a set of points.

Ideally this requires a vector field, not a color or SDF, with signed vectors for the 3 axis in world space.

Also see [SdfToVector]

Input Parameters

Name (Relevancy & Type) Description
Points (BufferWithViews Required) —
Strength (Single) —
StrengthFactor (Int32) —
Normalize (Boolean) —
VectorField (ShaderGraphNode Required) —
UpVector (Vector3) —
ClampLength (Single) —
ScaleLength (Single) —
SetFx1To (Int32) —
SetFx2To (Int32) —

Outputs

Name Type
Result2 T3.Core.DataTypes.BufferWithViews