HexGridPoints¶
Creates a buffer of GPU points distributed on a hexagonal grid. Same as [GridPoints] with TilingMode set to 'HoneyCombs' (but with fewer options).
Tips: - Set any of the counts to 1 to create a plane of points.
Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.
Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| CountX (Int32) | — |
| CountY (Int32) | — |
| CountZ (Int32) | — |
| Size (Vector3) | — |
| Scale (Single) | — |
| Center (Vector3) | — |
| W (Single) | — |
| OrientationAxis (Vector3) | — |
| OrientationAngle (Single) | — |
| Pivot (Vector3) | — |
| SizeMode (Int32) | — |
Outputs¶
| Name | Type |
|---|---|
| OutBuffer | T3.Core.DataTypes.BufferWithViews |