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HexGridPoints

in Lib.point.generate

Creates a buffer of GPU points distributed on a hexagonal grid. Same as [GridPoints] with TilingMode set to 'HoneyCombs' (but with fewer options).

Tips: - Set any of the counts to 1 to create a plane of points.

Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.

Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]

Input Parameters

Name (Relevancy & Type) Description
CountX (Int32)
CountY (Int32)
CountZ (Int32)
Size (Vector3)
Scale (Single)
Center (Vector3)
W (Single)
OrientationAxis (Vector3)
OrientationAngle (Single)
Pivot (Vector3)
SizeMode (Int32)

Outputs

Name Type
OutBuffer T3.Core.DataTypes.BufferWithViews