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CombineMaterialChannels2

in Lib.image.use

Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].

If no normal map is available [NormalMap] can be used to generate one.

Newer version: [CombineMaterialChannels2]

Input Parameters

Name (Relevancy & Type) Description
ImageA (Texture2D Required)
ColorA (Vector4)
ImageB (Texture2D Required)
ColorB (Vector4)
ImageC (Texture2D Required)
ColorC (Vector4)
SelectChannel_R (Int32)
SelectChannel_G (Int32)
SelectChannel_B (Int32)
SelectAlphaChannel (Int32)
GenerateMips (Boolean)

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D