CombineMaterialChannels2¶
Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].
If no normal map is available [NormalMap] can be used to generate one.
Newer version: [CombineMaterialChannels2]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| ImageA (Texture2D Required) | — |
| ColorA (Vector4) | — |
| ImageB (Texture2D Required) | — |
| ColorB (Vector4) | — |
| ImageC (Texture2D Required) | — |
| ColorC (Vector4) | — |
| SelectChannel_R (Int32) | — |
| SelectChannel_G (Int32) | — |
| SelectChannel_B (Int32) | — |
| SelectAlphaChannel (Int32) | — |
| GenerateMips (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |