Lib.image.fx.stylize¶
Operators¶
- AsciiRender — Draws the incoming image as shaded ASCII characters, similar to 'The Matrix'.
- ChromaticAbberation — Simulates an imaging error of optical camera lenses that manifests itself as blurring or discoloration at the outer edges.
- ColorPhysarum — Work in progress for a new edge detect like effect.
- DetectEdges — Detects edges in the incoming image.
- Dither — Applies Floyd-Steinberg dithering to an image to convert it to black and white colors.
- FakeLight — Applies fake shading to the image.
- Glow — Adds a glow effect to the incoming image. It uses multiple resolution passes and is reasonably fast.
- HoneyCombTiles — Creates a hexagonal pattern based on an incoming image.
- LightRaysFx — Based on "Simpler God Rays" by akufishi
- MosiacTiling — Subdivides the incoming image into recursive tiles.
- Pixelate — TilesAmount parameter works only if Divisor = 0. If Divisor is greater than 0, it will divide the resolution of your image and try to keep the tiles close to a square shape.
- ScreenCloseUp — Uses the incoming 2D image and puts it on a virtual LCD/screen in a 3D scene that looks as if it is being filmed by a real camera (including depth of field etc)
- StarGlowStreaks — Renders streaks onto the incoming image. You can use the threshold to limit the range that is used for streaks. Also, check out the presets.
- Steps — A versatile effect that uses the value of the input image to draw 'steps'. These can be shaded and animated.
- VoronoiCells — Creates a Voronoi cell pattern based on an incoming image.
Auto-generated from the operator library.