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GridPoints

in Lib.point.generate

Creates a buffer of GPU points distributed on a rectangular or hexagonal grid.

Tips: - Set any of the counts to 1 to create a plane of points. - Switch the SizeMode to set if the scaling refers to the padding between the points or the size of the volume.

Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.

Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]

Input Parameters

Name (Relevancy & Type) Description
CountX (Int32) —
CountY (Int32) —
CountZ (Int32) —
SizeMode (Int32) —
Size (Vector3) —
Scale (Single) —
Center (Vector3) —
Pivot (Vector3) —
Tiling (Int32) —
PointScale (Single) —
F1 (Single) —
F2 (Single) —
Color (Vector4) —
OrientationAxis (Vector3) —
OrientationAngle (Single) —
W (Single) —

Outputs

Name Type
OutBuffer T3.Core.DataTypes.BufferWithViews