GridPoints¶
Creates a buffer of GPU points distributed on a rectangular or hexagonal grid.
Tips: - Set any of the counts to 1 to create a plane of points. - Switch the SizeMode to set if the scaling refers to the padding between the points or the size of the volume.
Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.
Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| CountX (Int32) | — |
| CountY (Int32) | — |
| CountZ (Int32) | — |
| SizeMode (Int32) | — |
| Size (Vector3) | — |
| Scale (Single) | — |
| Center (Vector3) | — |
| Pivot (Vector3) | — |
| Tiling (Int32) | — |
| PointScale (Single) | — |
| F1 (Single) | — |
| F2 (Single) | — |
| Color (Vector4) | — |
| OrientationAxis (Vector3) | — |
| OrientationAngle (Single) | — |
| W (Single) | — |
Outputs¶
| Name | Type |
|---|---|
| OutBuffer | T3.Core.DataTypes.BufferWithViews |