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GridPoints

in Lib.point.generate

Creates a buffer of GPU points distributed on a rectangular or hexagonal grid.

Tips: - Set any of the counts to 1 to create a plane of points. - Switch the SizeMode to set if the scaling refers to the padding between the points or the size of the volume.

Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.

Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]

Input Parameters

Name (Relevancy & Type) Description
CountX (Int32)
CountY (Int32)
CountZ (Int32)
SizeMode (Int32)
Size (Vector3)
Scale (Single)
Center (Vector3)
Pivot (Vector3)
Tiling (Int32)
PointScale (Single)
F1 (Single)
F2 (Single)
Color (Vector4)
OrientationAxis (Vector3)
OrientationAngle (Single)
W (Single)

Outputs

Name Type
OutBuffer T3.Core.DataTypes.BufferWithViews