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CustomForce

in Lib.particle.force

Allows to write small shaders to create custom particle force effects.

Input Parameters

Name (Relevancy & Type) Description
Field (ShaderGraphNode Required)
Amount (Single)
Offset (Vector3)
A (Single)
B (Single)
C (Single)
D (Single)
GainAndBias (Vector2)
Gradient (Gradient)
ShaderCode (String)
AdditionalDefines (String)
NormalSamplingDistance (Single)
Color (Vector4)
Image (Texture2D)
TemplateFile (String)

Outputs

Name Type
Particles T3.Core.DataTypes.ParticleSystem