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SetShadow

in Lib.render.shading

Renders a shadow pass for a directional light source. Needs a [DrawMeshWithShadow] and a [SetPointLight] or [PointLight] in order to work.

Input Parameters

Name (Relevancy & Type) Description
Command (Command)
LightPosition (Vector3)
LightTarget (Vector3)
Resolution (Int32)
DepthRange (Vector2)
ShowDebug (Boolean)

Outputs

Name Type
Output T3.Core.DataTypes.Command