SetShadow¶
Renders a shadow pass for a directional light source. Needs a [DrawMeshWithShadow] and a [SetPointLight] or [PointLight] in order to work.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Command (Command) | — |
| LightPosition (Vector3) | — |
| LightTarget (Vector3) | — |
| Resolution (Int32) | — |
| DepthRange (Vector2) | — |
| ShowDebug (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |