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ScatterMeshFaces

in Lib.mesh.modify

This op is similar to [DisplaceMesh]. However, it uses face centers instead of the vertices to "scatter" a mesh while keeping the size of the individual faces.

Please note that this effect works best with flat shader meshes created by [SplitMeshVertices], because this operator will generate artifacts for meshes that use shared vertices.

Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffers)
Direction (Int32)
Amount (Single)
Rotate (Single)
Push (Single)
Shrink (Single)
Scatter (Single)
Distort (Single)
NoiseAmount (Single)
NoiseFrequency (Single)
NoisePhase (Single)
NoiseVariation (Single)
UseVertexSelection (Boolean)
AmountDistribution (Vector3)

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers