ScatterMeshFaces¶
This op is similar to [DisplaceMesh]. However, it uses face centers instead of the vertices to "scatter" a mesh while keeping the size of the individual faces.
Please note that this effect works best with flat shader meshes created by [SplitMeshVertices], because this operator will generate artifacts for meshes that use shared vertices.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffers) | — |
| Direction (Int32) | — |
| Amount (Single) | — |
| Rotate (Single) | — |
| Push (Single) | — |
| Shrink (Single) | — |
| Scatter (Single) | — |
| Distort (Single) | — |
| NoiseAmount (Single) | — |
| NoiseFrequency (Single) | — |
| NoisePhase (Single) | — |
| NoiseVariation (Single) | — |
| UseVertexSelection (Boolean) | — |
| AmountDistribution (Vector3) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |