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ScatterMeshFaces

in Lib.mesh.modify

This op is similar to [DisplaceMesh]. However, it uses face centers instead of the vertices to "scatter" a mesh while keeping the size of the individual faces.

Please note that this effect works best with flat shader meshes created by [SplitMeshVertices], because this operator will generate artifacts for meshes that use shared vertices.

Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffers) —
Direction (Int32) —
Amount (Single) —
Rotate (Single) —
Push (Single) —
Shrink (Single) —
Scatter (Single) —
Distort (Single) —
NoiseAmount (Single) —
NoiseFrequency (Single) —
NoisePhase (Single) —
NoiseVariation (Single) —
UseVertexSelection (Boolean) —
AmountDistribution (Vector3) —

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers