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Image2dSDF

in Lib.field.generate.sdf

Uses the grayscale information of a texture as (signed) distance data. This works nicely with [JumpFloodFill]

Input Parameters

Name (Relevancy & Type) Description
SdfImage (Texture2D Required)
SdfScale (Single)
ImageSize (Vector2)
Offset (Single)

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode