Image2dSDF¶
Uses the grayscale information of a texture as (signed) distance data. This works nicely with [JumpFloodFill]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| SdfImage (Texture2D Required) | — |
| SdfScale (Single) | — |
| ImageSize (Vector2) | — |
| Offset (Single) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.ShaderGraphNode |