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ChannelMixer

in Lib.image.color

Adjusts the color of an incoming image.

Each column defines a color channel of the output, whereas the incoming components are multiplied by a factor and summed up. Finally, a value is added to each component.

You can do a lot of things with this operator, like: - converting to grayscale - extracting an alpha channel to grayscale - inverting an image - swapping color channels.

Check the presets for examples. For more natural color correction, try [Adjust Color].

Input Parameters

Name (Relevancy & Type) Description
Texture2d (Texture2D Required) —
MultiplyR (Vector4) —
MultiplyG (Vector4) —
MultiplyB (Vector4) —
MultiplyA (Vector4) —
Add (Vector4) —
GenerateMipmaps (Boolean) —
ClampResult (Boolean) —

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D