ChannelMixer¶
Adjusts the color of an incoming image.
Each column defines a color channel of the output, whereas the incoming components are multiplied by a factor and summed up. Finally, a value is added to each component.
You can do a lot of things with this operator, like: - converting to grayscale - extracting an alpha channel to grayscale - inverting an image - swapping color channels.
Check the presets for examples. For more natural color correction, try [Adjust Color].
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Texture2d (Texture2D Required) | — |
| MultiplyR (Vector4) | — |
| MultiplyG (Vector4) | — |
| MultiplyB (Vector4) | — |
| MultiplyA (Vector4) | — |
| Add (Vector4) | — |
| GenerateMipmaps (Boolean) | — |
| ClampResult (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |