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SimForceOffset

in Lib.point.sim

Creates a gizmo with a spherical force that can be used to affect points

Needs a [DrawPoints], [DrawLines], or [DrawMeshAtPoints] or similar in order to become visible.

Needs Points as a base, for example: [RadialPoints], [SpherePoints], [PointsOnMesh]

Input Parameters

Name (Relevancy & Type) Description
GPoints (BufferWithViews) Point input
Center (Vector3) Defines the position of the Force
Radius (Single) Defines the size of the Force
RadiusFallOff (Single) Defines the size of the falloff / smooth area
RadialForce (Single) Multiplier to increase the amount of force
UseWForMass (Single) Controls how much the F-Value is affected
Variation (Single) Randomizes the amount of the force
Gravity (Vector3) Adds a linear force on the defined axis
ForceDecayRate (Single) Defines how much the force decays based on the distance
IsEnabled (Boolean) Toggles the Force off / on

Outputs

Name Type
OutBuffer T3.Core.DataTypes.BufferWithViews