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ProjectLight

in Lib.render.postfx

Renders light "godrays" from a projected image into a scene casting nice shadows.

It's a post render effect rendering an image and a shadow pass and combining it while applying some colors parameters.

Input Parameters

Name (Relevancy & Type) Description
Scene (Command Required) —
ViewCamReference (Object Required) —
Image (Texture2D Relevant) —
ProjectorType (Int32) —
Position (Vector3) —
Target (Vector3) —
Scale (Single) —
Roll (Single) —
LightColor (Vector4) —
RayIntensity (Single) —
RaysDecay (Single) —
StepCount (Int32) —
AmbientColor (Vector4) —
SurfaceIntensity (Single) —
ShadowResolution (Int32) —
ShadowBias (Single) —
ShadowForm (Single) —

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D