ProjectLight¶
Renders light "godrays" from a projected image into a scene casting nice shadows.
It's a post render effect rendering an image and a shadow pass and combining it while applying some colors parameters.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Scene (Command Required) | — |
| ViewCamReference (Object Required) | — |
| Image (Texture2D Relevant) | — |
| ProjectorType (Int32) | — |
| Position (Vector3) | — |
| Target (Vector3) | — |
| Scale (Single) | — |
| Roll (Single) | — |
| LightColor (Vector4) | — |
| RayIntensity (Single) | — |
| RaysDecay (Single) | — |
| StepCount (Int32) | — |
| AmbientColor (Vector4) | — |
| SurfaceIntensity (Single) | — |
| ShadowResolution (Int32) | — |
| ShadowBias (Single) | — |
| ShadowForm (Single) | — |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |