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KeepInTextureArray

in Lib.image.use

Pick a single "slice" from a TextureArray

Input Parameters

Name (Relevancy & Type) Description
ArraySize (Int32)
SourceTexture (Texture2D)
TriggerWrite (Boolean)
WriteIndex (Int32)
ReadIndex (Int32)

Outputs

Name Type
SelectedSlice T3.Core.DataTypes.Texture2D
TextureArray T3.Core.DataTypes.Texture2D