ReuseCamera¶
Set the projection matrix to the properties provided by another camera.
This can be helpful for reusing an animated [Camera] for several [RenderTarget]s.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Command (Command Required) | — |
| CameraReference (Object Required) | — |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |