AddNoise¶
Creates a new buffer by resampling the connected points. This can be useful for increasing resolution or smoothing out hard edges.
Also see [SimNoiseOffset] and [TurbulenceForce]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Points (BufferWithViews Required) | — |
| Strength (Single) | Defines the total intensity of the random movements. |
| StrengthFactor (Int32) | — |
| Frequency (Single) | Defines the frequency, i.e., how fast the points move. |
| Phase (Single) | Defines the phase of the noise and can be animated with a [Value], e.g., using [Time]. |
| Variation (Single) | Adds more variance and detail to the noise. |
| AmountDistribution (Vector3) | Multiplier for the individual axes to amplify/attenuate the noise in certain directions. |
| RotationLookupDistance (Single) | Defines the rotation lookup distance |
| NoiseOffset (Vector3) | Shifts the noise per axis. |
Outputs¶
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.BufferWithViews |