LoadImage¶
Loads an image file as a Texture2D.
Some notes: - Resources are cached, so accessing the same filename again will be much faster. - An ImageBuffer will forward its size so that image FX operators will produce buffers of identical sizes. - Mipmaps are created automatically.
Most image types are supported, but only in 8-bit.
To directly use an image from a URL use [LoadImageFromUrl]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Path (String) | — |
| CacheResources (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Texture | T3.Core.DataTypes.Texture2D |