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ActionCamera

in Lib.render.camera

Allows to interactive control a camera starting from a giving reference camera.

Also know as: FlyThrough, GameControlled camera, walk through, POV, Point of View.

Also see [BlendCameras].

Input Parameters

Name (Relevancy & Type) Description
ReferenceCamera (Object Required) A link to a camera that defines the original starting point.
BlendToReferenceCamera (Single) Allow to smoothly transition back to the reference camera.
TriggerReset (Boolean) Jump back to the reference camera. Same as Blending with 1.
Speed (Single) Allows to adjust the movement speed.
Forward (Single)
Sideways (Single) Currently computed by forward and world space up.
UpDown (Single) Move along the world space up vector.
RotationSpeed (Single) Allows to adjust speed of rotation.
Yaw (Single) Rotate around y-axis
Pitch (Single) Rotate around side vector (Forward cross World up)
Roll (Single) Additional roll parameter applied after movement. Does not have an affecto to movement.
FOV (Single)

Outputs

Name Type
Reference System.Object