ActionCamera¶
Allows to interactive control a camera starting from a giving reference camera.
Also know as: FlyThrough, GameControlled camera, walk through, POV, Point of View.
Also see [BlendCameras].
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| ReferenceCamera (Object Required) | A link to a camera that defines the original starting point. |
| BlendToReferenceCamera (Single) | Allow to smoothly transition back to the reference camera. |
| TriggerReset (Boolean) | Jump back to the reference camera. Same as Blending with 1. |
| Speed (Single) | Allows to adjust the movement speed. |
| Forward (Single) | — |
| Sideways (Single) | Currently computed by forward and world space up. |
| UpDown (Single) | Move along the world space up vector. |
| RotationSpeed (Single) | Allows to adjust speed of rotation. |
| Yaw (Single) | Rotate around y-axis |
| Pitch (Single) | Rotate around side vector (Forward cross World up) |
| Roll (Single) | Additional roll parameter applied after movement. Does not have an affecto to movement. |
| FOV (Single) | — |
Outputs¶
| Name | Type |
|---|---|
| Reference | System.Object |