DeformMesh¶ in Lib.mesh.modify Spherize, Taper and Twist. It works better if your mesh has a high density of vertices. (such as a [CubeMesh] with 64 segments on each axis, for example) Input Parameters¶ Name (Relevancy & Type) Description Mesh (MeshBuffers Required) — UseVertexSelection (Boolean) — Spherize (Single) — Radius (Single) — Pivot (Vector3) Pink cross, center of Spherize Taper (Single) — TaperAxis (Int32) — AmountPerAxis (Vector2) — Twist (Single) — TwistAxis (Int32) — TwistPivot (Vector3) Blue cross, origin of twist deformation ShowPivots (Boolean) — Outputs¶ Name Type Result T3.Core.DataTypes.MeshBuffers