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DeformMesh

in Lib.mesh.modify

Spherize, Taper and Twist. It works better if your mesh has a high density of vertices. (such as a [CubeMesh] with 64 segments on each axis, for example)

Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffers Required) —
UseVertexSelection (Boolean) —
Spherize (Single) —
Radius (Single) —
Pivot (Vector3) Pink cross, center of Spherize
Taper (Single) —
TaperAxis (Int32) —
AmountPerAxis (Vector2) —
Twist (Single) —
TwistAxis (Int32) —
TwistPivot (Vector3) Blue cross, origin of twist deformation
ShowPivots (Boolean) —

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers