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DeformMesh

in Lib.mesh.modify

Spherize, Taper and Twist. It works better if your mesh has a high density of vertices. (such as a [CubeMesh] with 64 segments on each axis, for example)

Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffers Required)
UseVertexSelection (Boolean)
Spherize (Single)
Radius (Single)
Pivot (Vector3) Pink cross, center of Spherize
Taper (Single)
TaperAxis (Int32)
AmountPerAxis (Vector2)
Twist (Single)
TwistAxis (Int32)
TwistPivot (Vector3) Blue cross, origin of twist deformation
ShowPivots (Boolean)

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers