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RepeatMeshAtPoints

in Lib.mesh.generate

Creates a new mesh that repeats the incoming mesh at each point. Note: Warning: With detailed meshes, or very large scaled meshes and/or a very high number of points, this Operator can take up a lot of resources.

Also see: [DrawMeshAtPoints]

Input Parameters

Name (Relevancy & Type) Description
Points (BufferWithViews Required) Input for Points such as [SpherePoints], [GridPoints] or [PointsOnMesh] etc.
InputMesh (MeshBuffers Required) Input for Meshes like [LoadObj], [TorusMesh] etc.
Scale (Single) Defines the size of the meshes that are distributed at the points.
ScaleFactor (Int32)
ApplyPointScale (Boolean) Controls whether the "Stretching" values from operators such as [RandomizePoints] or [TransformPoints] are used.
Stretch (Vector3) Non-Uniformly scales the Meshes.
TexCoord2Factor (Int32) Shift TexCoord2 vertically, useful to unsync VAT animations

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers