Lib.mesh.draw¶
Operators¶
- DrawMesh — Uses PBR rendering to draw incoming geometry and meshnodes according to the desired settings.
- DrawMeshAtPoints — Draws PBR shaded instances of a mesh defined by the connected point buffer.
- DrawMeshCelShading — This is an attempt to create a cel shader. In fact, it's more a gradient-based shading as you need to use a gradient to define what colors will be used to shade your mesh. Make sure to use at least one [PointLight] and adjust the Brightness and the light intensity. You can set the gradient interpolation to hold, but you can still use the other interpolations; then you'll have full control, for example, if you don't want hard edges between colors.
- DrawMeshChunksAtPoints
- DrawMeshHatched — Draws incoming geometry and meshnodes in an abstract shading style.
- DrawMeshUnlit — Draws incoming geometry and meshnodes without any shading and according to the desired settings.
- DrawMeshWithShadow — Is used together with [SetShadow] and a [SetPointLight] to render incoming geometry with a shadow map.
- VisualizeUvMap — A draw helper to check the UV maps of a given mesh
Auto-generated from the operator library.