SetSpeedFactors¶
Speed factors are multiplied to most animation operators like [AnimValue] and [Counter].
This is an extremely powerful method to adjust the pace of visuals while staying beat synced.
In NormalizedRates mode... - ...0.5 means neutral (factor 1). - ...lower means slower: 1/2 1/4 1/8 1/16 frozen - ...larger means faster x2 x4 x8 x16 x32
SpeedFactorA is applied to: [Counter]
SpeedFactorB is applied to: [AnimValue] [AnimVec2] [AnimVec3]
To keep things flexible it supports Image and Commands types (but not crossing between them).
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Commands (Command Required) | — |
| Texture (Texture2D) | — |
| SpeedFactorA (Single) | — |
| SpeedFactorB (Single) | — |
| ApplyAs (Int32) | — |
Outputs¶
| Name | Type |
|---|---|
| OutputCommand | T3.Core.DataTypes.Command |
| Output | T3.Core.DataTypes.Texture2D |