AnimValue¶
Generates a repetitive LFO-like signal synced to the current BPM rate. It supports various shapes, modes and forms.
You can manipulate the rate and shape directly in the graph by dragging with CTRL+ left mouse button.
Some tips: - Please check out the [HowToAnimate] playground to see some applications. - You can use [SetSpeedFactors] to override the incoming rate, which is very useful for live VJ setups.
- Also have a look at [AnimVec2], [AnimVec3], [TriggerAnim], [OscillateVec2] and [OscillateVec3]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| OverrideTime (Single) | Overwrites the internal standard time, e.g. with a [time] operator |
| Shape (Int32) | Selects the form of the animation |
| Rate (Single) | Defines the speed |
| Ratio (Single) | Defines the ratio |
| Phase (Single) | Linear offset for the timing |
| Amplitude (Single) | Defines the strongest value of the animation curve |
| Offset (Single) | Linear offset for the value |
| Bias (Single) | Changes the Bias for the selected shape |
| AllowSpeedFactor (Int32) | Switches between SpeedFactors |
Outputs¶
| Name | Type |
|---|---|
| Result | System.Single |
| WasHit | System.Boolean |