Rings¶
Generates a procedural rings texture that can produce a wide variety of radial patterns. Please try the presets.
Similar Ops: [NGon] [RoundedRect] [Rings] [RadialGradient] [LinearGradient] [Blob]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Image (Texture2D) | — |
| Fill (Vector4) | — |
| Background (Vector4) | — |
| Highlight (Vector4) | — |
| Radius (Vector2) | — |
| Position (Vector2) | — |
| Count (Single) | — |
| Feather (Single) | — |
| Rotate (Single) | — |
| Offset (Single) | — |
| _Segments (Vector2) | — |
| _Twist (Vector2) | — |
| _Thickness (Vector2) | — |
| _Ratio (Vector2) | — |
| _FillRatio (Single) | — |
| _HighlightRatio (Single) | — |
| HighlightSeed (Int32) | — |
| Distort (Single) | — |
| Constrast (Single) | — |
| Resolution (Int2) | — |
| Seed (Int32) | — |
| BlendMode (Int32) | — |
Outputs¶
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |