BlendMeshToPoints
in Lib.mesh.modify
Allows to deform a mesh with a point buffer, for example you can use [MeshVerticesToPoints] and apply a point modifier.
| Name (Relevancy & Type) |
Description |
| Mesh (MeshBuffers Required) |
Input for Mesh A |
| Points (BufferWithViews) |
— |
| BlendValue (Single) |
— |
| Scatter (Single) |
Adds random noise to the vertices' position during the transition |
| BlendMode (Int32) |
— |
| RangeWidth (Single) |
Defines the range width when the 'BlendMode' is set to 'RangeBlend' or 'RangeBlendSmooth' |
| Pairing (Int32) |
Selects the mode with which vertices are paired for blending |
Outputs
| Name |
Type |
| BlendedMesh |
T3.Core.DataTypes.MeshBuffers |