Skip to content

BlendMeshToPoints

in Lib.mesh.modify

Allows to deform a mesh with a point buffer, for example you can use [MeshVerticesToPoints] and apply a point modifier.

Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffers Required) Input for Mesh A
Points (BufferWithViews)
BlendValue (Single)
Scatter (Single) Adds random noise to the vertices' position during the transition
BlendMode (Int32)
RangeWidth (Single) Defines the range width when the 'BlendMode' is set to 'RangeBlend' or 'RangeBlendSmooth'
Pairing (Int32) Selects the mode with which vertices are paired for blending

Outputs

Name Type
BlendedMesh T3.Core.DataTypes.MeshBuffers