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Lib.field.generate.sdf

Operators

  • BoxFrameSDF — Generates a procedural Box Frame field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
  • BoxSDF — Generates a procedural box field with rounded edges which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
  • CappedTorusSDF — Generates a procedural torus field which can be capped (with rounded edges).
  • CapsuleLineSDF — Generates a procedural capsule field by connecting two points.
  • ChainLinkSDF — Generates a procedural chain link field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
  • CustomSDF — Creates a custom SDF with optional parameters.
  • CylinderSDF — Generates a procedural cylinder field with rounded edges which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
  • FractalSDF — Generates a procedural MandelBox field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
  • HeightMapSdf — Generates an SDF from a texture
  • Image2dSDF — Uses the grayscale information of a texture as (signed) distance data.
  • OctahedronSDF — Generates a octahedron distande field.
  • PlaneSDF — Creates a flat surface as an SDF field.
  • PrismSDF — Generates a prism SDF (i.e. an n-sided cylinder).
  • PyramidSDF — Generates a pyramid distande field.
  • RotatedPlaneSDF — A plane defined by center and normal vector.
  • SphereSDF — Generates a procedural sphere field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
  • TorusSDF — Generates a procedural torus field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].

Auto-generated from the operator library.