Lib.field.generate.sdf¶
Operators¶
- BoxFrameSDF — Generates a procedural Box Frame field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
- BoxSDF — Generates a procedural box field with rounded edges which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
- CappedTorusSDF — Generates a procedural torus field which can be capped (with rounded edges).
- CapsuleLineSDF — Generates a procedural capsule field by connecting two points.
- ChainLinkSDF — Generates a procedural chain link field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
- CustomSDF — Creates a custom SDF with optional parameters.
- CylinderSDF — Generates a procedural cylinder field with rounded edges which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
- FractalSDF — Generates a procedural MandelBox field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
- HeightMapSdf — Generates an SDF from a texture
- Image2dSDF — Uses the grayscale information of a texture as (signed) distance data.
- OctahedronSDF — Generates a octahedron distande field.
- PlaneSDF — Creates a flat surface as an SDF field.
- PrismSDF — Generates a prism SDF (i.e. an n-sided cylinder).
- PyramidSDF — Generates a pyramid distande field.
- RotatedPlaneSDF — A plane defined by center and normal vector.
- SphereSDF — Generates a procedural sphere field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
- TorusSDF — Generates a procedural torus field which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].
Auto-generated from the operator library.