TransformMeshUVs¶
Manipulates the existing UV coordinates of a mesh to change the mapping of textures.
Becomes visible with [DrawMesh].
To overwrite existing UV Coordinates with planar mapping see [MeshProjectUV]
Also see [ReprojectToUV].
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffers Required) | — |
| Translate (Vector3) | Moves the UV coordinates linearly |
| Rotate (Vector3) | Rotates the UV coordinates |
| Stretch (Vector3) | Scales the UV coordinates linearly per axis |
| Uniformscale (Single) | Scales the UV coordinates linearly |
| UseVertexSelection (Boolean) | Defines whether only selected vertices should be affected by the manipulation |
| Pivot (Vector3) | Moves the center point of the UV manipulations for rotations or scaling |
| TexCoord2 (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |