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CombineMaterialChannels

in Lib.image.use

Combines roughness, metallic, and ambient occlusion texture maps that are loaded with [LoadImage] into a single texture for [SetMaterial] to create PBR materials.

If no normal map is available, [NormalMap] can be used to generate one.

Older version: [CombineMaterialChannels2]

Input Parameters

Name (Relevancy & Type) Description
Roughness (Texture2D Required) Input for a RoughnessMap via a [LoadImage] operator.
Metallic (Texture2D Required) Input for a MetallicMap via a [LoadImage] operator.
Occlusion (Texture2D Relevant) Input for an AmbientOcclusionMap via a [LoadImage] operator.
Resolution (Int2) Overwrite the resolution of the input image.
GenerateMips (Boolean) Enables the generation of mipmaps which ensure that textures also look good from different distances and angles.
RemapRoughness (Curve) Hold the "Alt" key and left-click to create points on the curve to fine-tune how the loaded roughness map is used.
Right-click on the points opens more options such as interpolation etc.

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D