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SetSDFMaterial

in Lib.field.adjust

Injects a Color provider into the shader graph.

There can be multiple colors which can be mixed with [CombineSDF]

Input Parameters

Name (Relevancy & Type) Description
SdfField (ShaderGraphNode Required)
ColorField (ShaderGraphNode)
Color (Vector4)

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode