LoadGltfScene¶
Experimental op for loading complex scene setups using the glTF Format. Scenes have to be connected to a [DrawScene]-Op to be rendered. This Operator supports .glb and .gltf + .bin + textures.
Also see [HowToDrawThings]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Path (String) | — |
| Setup (SceneSetup) | — |
| CombineBuffer (Boolean) | — |
| TriggerUpdate (Boolean) | — |
| OffsetRoughness (Single) | This is a temporary offset that probably will become obsolete soon. |
| OffsetMetallic (Single) | This is a temporary offset that probably will become obsolete soon. |
| MeshChildIndex (Int32) | Defines which visible child will be used for Mesh and Material output. |
Outputs¶
| Name | Type |
|---|---|
| ResultSetup | System.Single |
| Mesh | T3.Core.DataTypes.MeshBuffers |
| Material | T3.Core.Rendering.Material.PbrMaterial |