SelectPointsWithSDF¶
Allows selecting and adding values to points in 3D space via SDF Objects/Fields. Similar to [SelectPoints]. Needs any SDF such as [BoxSDF], [ChainLinkSDF], [FractalSDF] as an input to select the points. And any form of points such as: [GridPoints], [RadialPoints], [SpherePoints], [PointsOnMesh], etc.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Points (BufferWithViews Required) | — |
| SdfField (ShaderGraphNode Required) | — |
| Strength (Single) | — |
| StrengthFactor (Int32) | — |
| WriteTo (Int32) | — |
| Mode (Int32) | — |
| Mapping (Int32) | — |
| Range (Single) | — |
| Offset (Single) | — |
| GainAndBias (Vector2) | — |
| Scatter (Single) | — |
| ClampNegative (Boolean) | Prevent the result from becoming negative (which could lead to points with inverted scale). |
| DiscardNonSelected (Boolean) | Converts points with zero or below selection to Separators (Scale = NaN) so they will not be rendered. |
Outputs¶
| Name | Type |
|---|---|
| Result2 | T3.Core.DataTypes.BufferWithViews |