CustomVertexShader
in Lib.mesh.modify
Uses custom shader code to manipulate the vertices of a mesh.
| Name (Relevancy & Type) |
Description |
| Mesh (MeshBuffers) |
— |
| SplitVertices (Boolean) |
— |
| RecomputeNormals (Boolean) |
— |
| Offset (Vector3) |
— |
| A (Single) |
— |
| B (Single) |
— |
| C (Single) |
— |
| D (Single) |
— |
| GainAndBias (Vector2) |
— |
| Image (Texture2D) |
— |
| Gradient (Gradient) |
— |
| ShaderCode (String) |
— |
| AdditionalDefines (String) |
— |
| ShaderTemplate (String) |
— |
| ShaderGraph (ShaderGraphNode) |
— |
Outputs
| Name |
Type |
| MeshBuffers |
T3.Core.DataTypes.MeshBuffers |
| GeneratedCode |
System.String |