Lib.point.transform¶
Operators¶
- BoundPoints — Constraints points within a boundary volume
- FindClosestPointsOnMesh — Combines points and a mesh and finds the nearest neighbors between points and mesh.
- IkChain — FABRIK inverse kinematic on the GPU. While this operator is still experimental, it works pretty good. Suggestions and help needed.
- MovePointsToCurveSpace — An advanced op that transforms points into a curved space defined by another set of points.
- OrientPoints — Orients the rotation of points so that Z points towards a target position. You can also orient the point to the screen or the camera.
- PolarTransformPoints — Reprojects points from a rectangular space to a radial coordinate system.
- ReorientLinePoints — Align the orientation of points so that z- poitns forward.
- SnapPointsToGrid — Rounds (floors) the position of points onto a grid, i.e., snaps them to the position of a grid.
- SnapToPoints — Generate a new point buffer with points snapped to other points if the distance is below a threshold.
- SoftTransformPoints — Transforms points inside a volume. Experimenting with different FallOff parameters can provide a wide variety of effects.
- TransformFromClipSpace — Transforms Point positions from world to clip space.
- TransformPoints — Transforms incoming points.
- TransformSomePoints — Transform some points
- WrapPointPosition — Can be used to wrap positions around a cubic volume, e.g., around the current camera position.
- WrapPoints — Wraps points within a boundary volume.
Auto-generated from the operator library.