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Lib.point.transform

Operators

  • BoundPoints — Constraints points within a boundary volume
  • FindClosestPointsOnMesh — Combines points and a mesh and finds the nearest neighbors between points and mesh.
  • IkChain — FABRIK inverse kinematic on the GPU. While this operator is still experimental, it works pretty good. Suggestions and help needed.
  • MovePointsToCurveSpace — An advanced op that transforms points into a curved space defined by another set of points.
  • OrientPoints — Orients the rotation of points so that Z points towards a target position. You can also orient the point to the screen or the camera.
  • PolarTransformPoints — Reprojects points from a rectangular space to a radial coordinate system.
  • ReorientLinePoints — Align the orientation of points so that z- poitns forward.
  • SnapPointsToGrid — Rounds (floors) the position of points onto a grid, i.e., snaps them to the position of a grid.
  • SnapToPoints — Generate a new point buffer with points snapped to other points if the distance is below a threshold.
  • SoftTransformPoints — Transforms points inside a volume. Experimenting with different FallOff parameters can provide a wide variety of effects.
  • TransformFromClipSpace — Transforms Point positions from world to clip space.
  • TransformPoints — Transforms incoming points.
  • TransformSomePoints — Transform some points
  • WrapPointPosition — Can be used to wrap positions around a cubic volume, e.g., around the current camera position.
  • WrapPoints — Wraps points within a boundary volume.

Auto-generated from the operator library.