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StarGlowStreaks

in Lib.image.fx.stylize

Renders streaks onto the incoming image. You can use the threshold to limit the range that is used for streaks. Also, check out the presets.

Input Parameters

Name (Relevancy & Type) Description
Image (Texture2D Required)
Color (Vector4)
Range (Single)
Brightness (Single)
Threshold (Single)
BlendMode (Int32)
OriginalColor (Vector4)
Quality (Int32) Experimental! 0 = Best quality, 7 = Lowest quality
You need to activate GenerateMips on the RenderTarget if you want to use the lower qualities.
As it's based on MipMaps, a lower quality should be less expensive.
GlareModes (Int32)

Outputs

Name Type
TextureOutput T3.Core.DataTypes.Texture2D