StarGlowStreaks¶
Renders streaks onto the incoming image. You can use the threshold to limit the range that is used for streaks. Also, check out the presets.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Image (Texture2D Required) | — |
| Color (Vector4) | — |
| Range (Single) | — |
| Brightness (Single) | — |
| Threshold (Single) | — |
| BlendMode (Int32) | — |
| OriginalColor (Vector4) | — |
| Quality (Int32) | Experimental! 0 = Best quality, 7 = Lowest quality You need to activate GenerateMips on the RenderTarget if you want to use the lower qualities. As it's based on MipMaps, a lower quality should be less expensive. |
| GlareModes (Int32) | — |
Outputs¶
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |