Spring¶
Adds a bounce effect to the incoming value.
Also known as jump, bounce, wobble, rubber, flex
A similar op: [Damp] [SpringVec2] [SpringVec3]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Value (Single Required) | Value Input |
| Tension (Single) | Defines the rigidity of the spring. Lower values produce slower and more intense bounce. |
| Strength (Single) | Defines the strength of the spring. Higher values produce faster and longer bouncing. |
| UseAppRunTime (Boolean) | Checking this box will cause the spring calculations to use RunTime instead of FxTime for their timing. This means the damping shape/speed will not be affected by any changes you might make to playback speed (such as pausing or reversing the timeline). |
Outputs¶
| Name | Type |
|---|---|
| Result | System.Single |