Lib.image.use¶
Operators¶
- Blend — Blends two images.
- BlendImages — Blends the connected input images with cross-fading and using a float index.
- BlendWithMask — Blends two images by the brightness of a 3rd mask image.
- Combine3Images — A node to combine 3 input images into the RGBA channels of a new one.
- CombineMaterialChannels — Combines roughness, metallic, and ambient occlusion texture maps that are loaded with [LoadImage] into a single texture for [SetMaterial] to create PBR materials.
- CombineMaterialChannels2 — Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].
- CustomPixelShader — Creates a custom shader from a source parameter. This can be useful for prototyping.
- DepthBufferAsGrayScale — Converts the provided depth buffer into a grayscale texture.
- FirstValidTexture
- Fxaa — Fast approXimate Anti-Aliasing is a post-FX, use it to improve SDF / RayMarching.
- KeepInTextureArray — Pick a single "slice" from a TextureArray
- KeepPreviousFrame
- NormalMap — Converts the brightness of an image into a normal map that can be used with [SetMaterial].
- PickTexture — Picks one of the connected textures. Only the selected connection will be updated.
- RenderWithMotionBlur — This will render multiple instances of the incoming op each pass with slightly offset local time.
- SwapTextures — A helper that swaps texture buffers. This can be useful for implementing buffer buffering in compute shader effects.
- UseFallbackTexture — Automatically replaces a non-loadable texture with a predefined backup.
- UseTextureReference — Uses a reference to a [RenderTarget] to implement feedback effects.
Auto-generated from the operator library.