ShardNoise¶
A port of @ENDESGA's SHARD NOISE shader It can be used for clouds/fog/metal/crystal textures and more Check the link below.
Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| ColorA (Vector4) | — |
| ColorB (Vector4) | — |
| GainAndBias (Vector2) | — |
| Scale (Single) | — |
| Stretch (Vector2) | — |
| Offset (Vector2) | — |
| Direction (Vector2) | — |
| Phase (Single) | — |
| Sharpen (Single) | — |
| Rate (Single) | — |
| Method (Int32) | — |
| Resolution (Int2) | — |
| GenerateMips (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |