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ShardNoise

in Lib.image.generate.noise

A port of @ENDESGA's SHARD NOISE shader It can be used for clouds/fog/metal/crystal textures and more Check the link below.

Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]

Input Parameters

Name (Relevancy & Type) Description
ColorA (Vector4) —
ColorB (Vector4) —
GainAndBias (Vector2) —
Scale (Single) —
Stretch (Vector2) —
Offset (Vector2) —
Direction (Vector2) —
Phase (Single) —
Sharpen (Single) —
Rate (Single) —
Method (Int32) —
Resolution (Int2) —
GenerateMips (Boolean) —

Outputs

Name Type
TextureOutput T3.Core.DataTypes.Texture2D