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ShardNoise

in Lib.image.generate.noise

A port of @ENDESGA's SHARD NOISE shader It can be used for clouds/fog/metal/crystal textures and more Check the link below.

Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]

Input Parameters

Name (Relevancy & Type) Description
ColorA (Vector4)
ColorB (Vector4)
GainAndBias (Vector2)
Scale (Single)
Stretch (Vector2)
Offset (Vector2)
Direction (Vector2)
Phase (Single)
Sharpen (Single)
Rate (Single)
Method (Int32)
Resolution (Int2)
GenerateMips (Boolean)

Outputs

Name Type
TextureOutput T3.Core.DataTypes.Texture2D