DisplaceMesh¶
Distorts the input mesh by displacing its vertices by an amount controlled by the connected input texture.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffers Required) | — |
| Mode (Int32) | — |
| Amount (Single) | — |
| AmountDistribution (Vector3) | Applies a channel weight to the axis. |
| Offset (Vector3) | Additional offsets to the displacement without applying the displacement map. |
| Texture (Texture2D Required) | The displacement texture. Depending on the color channels, it will be applied as average or individually. The alpha is always applied as a factor. |
| UvSelection (Int32) | — |
| WrapMode (Int32) | — |
| ScaleUV (Vector2) | Scales the displacement map. |
| UseVertexSelection (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |