DirectionalBlur¶
Blurs the incoming image along a directional angle.
You can override the angle and strength through an FXTexture with: R - Angle G - Strength
Using an effects texture, especially one that is a blurred version of the input image, is particularly interesting.
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Image (Texture2D Required) | — |
| Size (Single) | — |
| Samples (Single) | — |
| Angle (Single) | — |
| FxTextures (Texture2D) | — |
| FxAngleFactor (Single) | — |
| FxSizeFactor (Single) | — |
| RefinementPass (Boolean) | — |
| RefinementSamples (Int32) | — |
| RefineSizeFactor (Single) | — |
| Wrap (TextureAddressMode) | — |
| Resolution (Int2) | — |
Outputs¶
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |