Skip to content

Lib.particle.force

Operators

  • AxisStepForce — A force for the [ParticleSystem] that applies random accelerations toward an axis direction. This can lead to interesting results in motion design. If ApplyTrigger is true, a random selection ratio of particles is chosen and accelerated.
  • CollisionForce — A simple simulation of sphere collision between points. The radius of the points is defined on emit by the [ParticleSystem]'s PointRadiusW factor.
  • CustomForce — Allows to write small shaders to create custom particle force effects.
  • DirectionalForce — Generates a force acting on particles in a defined direction in space.
  • FieldDistanceForce — Tries to keep particles within an SDF distance range.
  • FieldVolumeForce — Allows the use of a signed distance field as a force to manipulate a particle system.
  • FollowMeshSurfaceForce — Contains particles close to a surface of a simple(!) mesh geometry.
  • MeshVolumeForce — Experimental force that moves particles along a low poly mesh.
  • RandomJumpForce
  • ReconstructiveForce — Blends the simulation particle points toward the original matching emit points.
  • SnapToAnglesForce — Slowly align particle velocity with repeated angle steps on the xy-plane.
  • SwitchParticleForce — Switches between connected forces for the ParticleSystem. Can be used to switch between forces or deactivate all.
  • TextureMapForce — Accelerate particles from a signed normal map. The map is stretched to the camera clip space.
  • TurbulenceForce — Adds a turbulence force to a Particle Simulation.
  • VectorFieldForce — Applies a vector field to the particle velocity.
  • VelocityForce — Controls particle speeds by increasing, damping or limiting the particle velocit.y
  • VerletRibbonForce — An experimental ribbon force simulation.
  • VolumeForce — Repels particles from primitive volumes.

Auto-generated from the operator library.