Lib.particle.force¶
Operators¶
- AxisStepForce — A force for the [ParticleSystem] that applies random accelerations toward an axis direction. This can lead to interesting results in motion design. If ApplyTrigger is true, a random selection ratio of particles is chosen and accelerated.
- CollisionForce — A simple simulation of sphere collision between points. The radius of the points is defined on emit by the [ParticleSystem]'s PointRadiusW factor.
- CustomForce — Allows to write small shaders to create custom particle force effects.
- DirectionalForce — Generates a force acting on particles in a defined direction in space.
- FieldDistanceForce — Tries to keep particles within an SDF distance range.
- FieldVolumeForce — Allows the use of a signed distance field as a force to manipulate a particle system.
- FollowMeshSurfaceForce — Contains particles close to a surface of a simple(!) mesh geometry.
- MeshVolumeForce — Experimental force that moves particles along a low poly mesh.
- RandomJumpForce
- ReconstructiveForce — Blends the simulation particle points toward the original matching emit points.
- SnapToAnglesForce — Slowly align particle velocity with repeated angle steps on the xy-plane.
- SwitchParticleForce — Switches between connected forces for the ParticleSystem. Can be used to switch between forces or deactivate all.
- TextureMapForce — Accelerate particles from a signed normal map. The map is stretched to the camera clip space.
- TurbulenceForce — Adds a turbulence force to a Particle Simulation.
- VectorFieldForce — Applies a vector field to the particle velocity.
- VelocityForce — Controls particle speeds by increasing, damping or limiting the particle velocit.y
- VerletRibbonForce — An experimental ribbon force simulation.
- VolumeForce — Repels particles from primitive volumes.
Auto-generated from the operator library.