Lib.mesh.generate¶
Operators¶
- CubeMesh — Generates a procedural three-dimensional mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
- CylinderMesh — Generates a procedural three-dimensional mesh which can be rendered with [DrawMesh], [DrawMeshUnlit], and [DrawMeshHatched] among others.
- DelaunayMesh — Generate a mesh from point list
- ExtrudeCurves — Generates a mesh by extruding a set of points along a set of other points.
- IcosahedronMesh — This generator is expensive, it's not recommended to animate its parameters
- LoadObj — Loads a mesh from an obj. file by generating Vertex and Index buffers which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
- NGonMesh — Generates a procedural flat circular mesh with a joined center vertex which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
- QuadMesh — Generates a procedural three-dimensional tessellated mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
- RepeatMeshAtPoints — Creates a new mesh that repeats the incoming mesh at each point.
- SphereMesh — Generates a procedural three-dimensional UV sphere mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
- TorusMesh — Generates a procedural three-dimensional torus mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
Auto-generated from the operator library.