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Lib.mesh.generate

Operators

  • CubeMesh — Generates a procedural three-dimensional mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
  • CylinderMesh — Generates a procedural three-dimensional mesh which can be rendered with [DrawMesh], [DrawMeshUnlit], and [DrawMeshHatched] among others.
  • DelaunayMesh — Generate a mesh from point list
  • ExtrudeCurves — Generates a mesh by extruding a set of points along a set of other points.
  • IcosahedronMesh — This generator is expensive, it's not recommended to animate its parameters
  • LoadObj — Loads a mesh from an obj. file by generating Vertex and Index buffers which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
  • NGonMesh — Generates a procedural flat circular mesh with a joined center vertex which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
  • QuadMesh — Generates a procedural three-dimensional tessellated mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
  • RepeatMeshAtPoints — Creates a new mesh that repeats the incoming mesh at each point.
  • SphereMesh — Generates a procedural three-dimensional UV sphere mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.
  • TorusMesh — Generates a procedural three-dimensional torus mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.

Auto-generated from the operator library.